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Riding the Media Bits
Digital Media Project
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The roadmap


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 Last update: 2003/08/02

 

This page gives a brief description of the purpose and content of each page of "Riding the media bits".

 
Introduction What has been the motivation writing these pages and what they hope to achieve.
The roadmap This page.
Communication before digital How the forms of communication and of the business of providing the means to communicate have evolved in analogue times.
Communication and public authorities The role of public authorities and international organisations in communication.
Digital communication is good The steps that brought digital technologies within the reach of exploitation by the media industries.
Compressed digital is better The developments that led to practical exploitation of digital technologies for the media.
The first digital wailings The first sample applications of digital technologies to the media.
Digital technologies come of age The first practical cases of exploitation of digital technologies for the media.
Electronic computers A succinct history of the hardware side of electronic computers.
Carrying the bits The problem of storing and tranmitting bits on analogue carriers.
Telecom bits and computer bits Bits are bits are bits, but the telecom industry bits are different from the computer industry bits.
The faultline A faultline in Leonardo's professional life that led to the creation of MPEG.
MPEG's first steps The events that led to the definition of the first MPEG project: MPEG-1.
The development of MPEG-1 - Part A The development of MPEG-1: Video.
The development of MPEG-1 - Part B The development of MPEG-1: Audio, Systems and Reference Software.
Inside MPEG-1 An overview of the technical content of MPEG-1.
The achievements of MPEG-1 How MPEG-1 has influenced and benefited the media industry.
Conformance Why conformance is needed for MPEG standards and how it can be assessed.
The highs and lows of television The importance of television, how it was deployed and how it (should have) developed.
The digital television maze Why digital television is such a good idea and why people should be scared by it.
The development of MPEG-2 - Part A The steps that led to the development of MPEG-2 Video.
The development of MPEG-2 - Part B The steps that led to the development of MPEG-2 Audio, AAC, Systems, DSM-CC and RTI.
Inside MPEG-2 An overview of the technical content of MPEG-2.
The impact of MPEG-2 How MPEG-2 has influenced and benefited the media industry.
Beyond MPEG-2 digital audio and video Why there was a need for DAVIC, what it did and why it was wound up.
Protecting content The need to protect digital content and how it can be done.
The need for standards Standards are important but their role must be properly understood.
Patents and standards If standards require patented technology their use must obey some rules. 
The MPEG way of standards making The unique MPEG way to develop standards. 
An MPEG meeting A virtual experience of how an MPEG meeting unfolds.
Life in ISO A sample of life in an international organisation and how it affected the first phases of MPEG.
Craft, intellect and art People agree that they must pay for the work of a blacksmith or an attorney, but consider it an option to pay for the performance of a singer or an actor.
Fixating works How technology helped distribute literary and artistic works.
Rights The rights to a hammer are obvious, those to a book less so, those to a bunch of bits are still waiting for a solution.
Computer Programming The role of software, and particularly operating systems, in IT. 
OS abstraction Is there a way to remove dependency of applications from the operating system?
Humans interact with machines Interacting with computers is not straightforward. Brief history of how we came to the current Graphical User Interface.
Computers create pictures and sound Humans do not only perceive pictures and sound created by the real world but by computers as well. Brief history of a complex business case of IT use in the media space.
Internet and World Wide Web The fascinating story of two technology developments and how they changed our lives.
The mermaid of convergence Trying to put some sense in a lot of nonsense.
MPEG's third steps A brief report on a large project integrating most of the different technologies we have talked about so far into a usable standard.
Inside MPEG-4 - Part A An overview of the technical content of MPEG-4 Systems.
Inside MPEG-4 - Part B An overview of the technical content of the other MPEG-4 components.
The impact of MPEG-4 How MPEG-4 is changing the media.
Open Source Software Writing software may be an art and some artists have pretty special ideas about the art they create.
MPEG and Open Source Software In spite of being a standards group operating in an industrial environment, MPEG has developed software using principles similar to Open Source Software.
The communication workflow The role of patents and standards in the creation of new forms of communication.
A fuller form of communication The myth of real-time communication with pictures in addition to audio
Tagging information A key technology to add descriptions to other data.
MPEG's fourth steps The MPEG standard that describes what a piece of content is or contains.
Inside MPEG-7 An overview of the technical content of MPEG-7.
The impact of MPEG-7 How MPEG-7 is beginning to change the way people access content.
Bits and bytes Bytes are made of 8 bits, but chopping a bitstream in chunks of 8 bits does not make bytes.
A world of peers Humans talk to humans. Why should machines not talk to machines (intelligently)?
Technology challenging rights The many ways technology changes rights and their enforcements, as seen from the lesson of MP3.
Opening content protection Two relevant stories teaching that if protecting content is used to preserve its value, it does not help if people cannot access it.
The world after MP3 MP3 has changed the media world forever. People must stop playing the game their traditions force them to play.
Technology, society and law Digital Media Technologies change society and the laws governing it. This change cannot be managed by simply putting patches on the old.
MPEG's fifth steps MPEG-21 is the technology component of the global solution.
End of the ride? MPEG has played a major role in creating the new world of Digital Media Technologies. Does it still have a role to play?
The future of research Research is the basis of human progress - and of MPEG work. We must make sure that research is left in the hands of people who know what research is.
Was it worth doing? Digital Media Technologies is the most challenging set of technologies ever created and assembled. They should have been enablers of manifold opportunities but they have not.
Conclusions Making (a bit of) sense out of all that has been written.
Acknowledgements Thanking the many people who have helped make this happen.
Acronyms In the Digital Media field there are just too many acronyms. This page at least says what they mean.
References Links to a few useful readings.
   
 

 

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