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Disillusionments


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 Last update: 2003/07/14

 

Ten years after deployment of Digital Media has started, the Digital Media Revolution is not delivering on its promises. A sense of disillusionment is seeping in for all value network players and users.

  
Players
 
Achievements
 
Disillusionments
content
providers
create more content, more easily and with more features lose control of their content once it is delivered
manage assets more easily and effectively lose control of previously released content
offer more content better matched to end users' wishes     
"old" service providers use more delivery means make little or no money
reach more customers
offer richer content selections
slash delivery costs
"new" service providers opportunities of intermediation have multiplied no one makes money
telcos upgrade one-to-one delivery infrastructure to broadband not done - little or no money to be made
manufacturers develop and market all sorts of new devices for all players on the value chain either manufactured under unprofitable conditions or do not sell
end users

potential to achieve "any content - anytime - anywhere - on any device - in any form"

only under doubtful or illegal conditions
public
authorities
technologies allowing potential achievement of goals produced policy of effecting a quantum step in the well-being of citizens not achieved

Most of the achievements express a potential, while the disillusionments express a current practical impossibility to exploit the potential. Let's analyse why it turned out this way.

 

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