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The Digital Media Manifesto |
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Source |
J. Ingram |
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Title |
Response to "A response to a particularly good question" |
No. |
030918ingram01 |
Commented text is in italic
Summary:
The DMM vision is currently stated as:
The Digital Media Manifesto proposes to make an improved Digital Media
experience economically rewarding on a global scale -- legitimate for the
multiplicity of players on the value chain and satisfactory for end users -- by
overcoming significant and challenging obstacles.
This does not include individual creators who are not (yet) part of a value
chain. I am unable to find any references to such people in the DMM.
Leonardo has told me privately that this is an oversight. Such people's rights
should be covered by the DMM.
I am making two proposals:
The drift of my previous message (especially taken as a whole) was that I
think there is something wrong with the list of professions inside the value
chain's "Creators/Definition" box. So Scott was right to rephrase my question
"What do you mean by an Artist?..." as: "What do you mean by creator? And in the
context of The DMM, what do you mean by creation?"
I'd like to simplify the question even further: "What is a creator in the
context of the DMM?"
As becomes apparent below, this is a slightly different question from "What is a
creator in the context of a value chain?". I'll address this second question
first.
Scott says:
A. Beginning with James¹ question, "What do you mean by ArtistŠ?" I would
begin to reply, artists are many, but in the context of The DMM, the creation
provides the answer: it is the person or collaborative group of people that
produce a work that either directly or through the involvement of some form of
additional production assistance results in a digital work that has currency
within the DM Value Chain. So, the dancer is an artist, but in the context of
DM, her dancing becomes salient when she is photographed, video recorded, or the
like, and her artistry can be conveyed digitally (and with her consent) to
others.
At the value chain's *production* stage (where producers are involved), DM is
created by groups of creative people. For practical reasons, not all such people
can be assigned rights to the end product. Usually, on big productions, the
rights (principally copyright) are assigned to the producer (who may be an
institution, a manager and/or a creator) to help him pay for and preserve the
financial value of his product (supply and demand
economics). Subordinate creators (e.g. cameramen, minor actors, dancers,
musicians, set designers, copyists etc.) are given other kinds of contract.
So (Scott again):
All artists that collaborate to establish a creation of am.1 / dm.1 (see
above), a reproducible original, should be (are?) accorded the attendant rights
/ privileges of that creation, rights.1.
is wishful thinking.
More often than not, such artists are in such a weak bargaining position, that
they have to relinquish any rights they may theoretically have in order
to get the job in the first place. Such artists/creators belong hidden in the
production phase of the value chain. They are just one of the producer's costs -
like the salaries of the non-creative people he has to pay (secretaries,
cleaners etc.). The "producer" (the future copyright holder) is the "creator" at
the production phase of the value chain. His employees get their money from the
revenues percolating up to him in the value chain (copyright, royalties, rental
fees etc.).
In his diagram, Scott effectively defines
a 'creator' as someone who has the choice between making a product public or
not. Put more generally: "A value chain 'creator' is a person (or committee) who
has the power to move a product into or down the value chain - or not."
Such "value chain creators" could be called "value chain enablers" (if they
actually do some enabling!). The higher up such an 'enabler' is in any
particular value chain, the more jobs become involved with the product he is
moving.
In other words, a person's profession (e.g. dancer) does not automatically
qualify them as a "value chain creator". Being a "creator" or "enabler"
depends on the contract under which the person is working. A "creator" is a
person (or committee) who has the right to hold back his work. People who
work as part of a team do not have that right.
-----
An artist who does not move his work into any value chain (maybe because he cant
find a publisher who thinks he can make money out of the author's
work), is simply not a "value chain creator/enabler". He does however continue
to have (IP?) rights. He should not, for example, be plagiarised. (see below).
At the other extreme, an artist who has the power to block the distribution of
an entire industrial production (maybe for quality control reasons), may
well be powerful enough to negotiate getting (a direct share in) the
copyright/royalties/rental fees etc. of that production. This seems to me to
have more to do with the power to sell (big names sell) and the power to
negotiate a good contract, than with the act of creation. The monetary value of
a production comes from the market, not from its ideal, cultural value. Such a
powerful creator would, in the context of a large production, be
benefiting from a producer's rights - effectively he is himself a producer.
The upshot is that I think we have to distinguish very clearly between the
rights related to "Copyright" and "Intellectual Property" (Is this
distinction clear in current law and/or the DMM?):
Copyright is a mechanism for preserving the financial value of marketable
products or information (supply/demand economics ). It was designed for
use by producers (e.g. music publishers), not for individual creators, but is
owned by the latter by default. The individual creators I know would be only
too happy for others to foot their photocopying or CD-pressing bills. They certainly
don't have the time or technology to chase copyright infringers - that's a job
for professionals.
"Intellectual Property" is a concept which has been introduced
because we feel that there are good cultural reasons for supporting individual
creators who are not necessarily part of any significant value chain. It is
not necessary to bring in IP to justify copyright (which only depends on supply/demand
economics). Deep problems arise if we try to say that the copyright for a film
has anything to do with the copyright holder's (producer's) IP. A copyright
holder may be an institution. Do institutions have an intellect? What about
the IP of all the copyright holder's employees?
Note that:
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Here' how plagiarism comes in:
When individual creators publish their work on the internet (e.g. Leonardo publishes
"Riding the Digital Bits"), they effectively give everyone the right
to make an unlimited number of copies (at their own expense!). The creators
are initially waiving "copyright", but they probably don't intend
to give everyone the rights to
Case 1) would put the text into a value chain, and would turn the case into
one of "copyright" infringement (covered in the present version of the DMM).
Case 2) need not involve money (a value chain) at all, but would be a forgery
in both the real creator's CV and that of the perpetrator. It would therefore,
for example, damage the creator's reputation and (e.g.) his prospects of getting
a job on the strength of his efforts.
DRM is currently concentrated on restricting the copyability of DM. If such
technology became available to individual creators (outside a value chain),
this might enable them to keep tracks on who has copied their work without
necessarily wanting to charge them money for doing so. They might, for example,
want to:
Creations, at whatever stage in their life cycle, could be released in protected
form. But that would still leave us with the problem of sorting out the privacy
issues associated with keeping track of illegitimate copies. This problem has
to reach consensus (and a legal framework) before any serious software software
(agents?) can be developed to help us solve it. We can probably postpone that
problem to the DMP. The DMM assumes that effective DRM solutions are going to
be found.
----
I think that small, Individual Creators may currently be gaining control over
Producers in some fields, precisely because the copyright laws are not working.
DRM obviously comes in here. If DRM can be made to work, then power structures
inside value chains effectively revert to the position we had in AM before photocoping
machines were invented.