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The
Digital Media Manifesto |
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Source |
S. Carmichael |
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Title |
Comments to 030826chiariglione02 |
No. |
030828carmichael01 |
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L. Chiariglione Comment |
S. Carmichael Response |
| Comment1 | I would say: they are less needed | So you agree? And are qualifying it to say there are less Producers needed? |
| Comment2 | Is this true? Yes, theoretically it is possible, but we have enough evidence that an intermediary is always needed even on the web | I think the widening of presence happens with or without intermediary, and with the help of the Internet. ** |
| Comment3 | By content repository I really meant "libraries". I do not understand the meaning of "studio" here. | Studios have large repositories, as you probably know. I suppose the difference is access. Libraries provide a particular type of access, typically to the public in a non-profit sort of way; while studios provide access to the public, and will increasingly with DRM, in a PPV/VOD format. They also make their repositories available to other businesses – b to b. I would also include photo archives like Corbis, Music libraries, etc. |
| Comment4 | I do not understand "e-commerce, data asset; consumer application sales" | When it comes to new media, DM and so on, I have been developing a theory for a while relating to media companies, that includes these elements. The stronger DM and DRM become the more viable these elements are. A) E-commerce involves ability for certain media companies to expand merchandising (e.g. sony selling more / different CE as DM expands); b) considering here that the value of the media co’s data asset increases as media companies tie DRM and CRM together; data starts to have a quantifiable market cap, and becomes an increasingly valuable metric, ie rights under management; C) application sales relate to web based players, lockers, management tools, and so on that media companies become positioned to sell outright or with a subscription. These elements combined with ad sales, and media sales, make-up – in my mind – the 5 elements of the new media model. |
| Comment5 | I do not understand "game". This is a type of DM. I would add Middleware here | Game device manufacturers – game boy, PS2. the actual plastic… |
| Comment6 | This should go to "apps providers" | I agree. What would you put here for Device Manufacturers (SW)? Or would you remove the item, and make it apps? |
| Comment7 | I would add: Easier to create and distribute content | Agreed!!! This is a great one. I think a big piece of this overall equation is personal DM. Pictures, audio, the works. |
| Comment8 | I would separate "end user devices" from other "infrastructure" devices | Agreed |
| Comment9 | I see one function that is missing in the value chain and that is promoter of "artists/content" | Perhaps. Is it separate? Media companies promote. In essence, all aggregators and conveyors (HW/SW too), as long as there is a consumer outlet, are promoters. And is a pure promoter, separate from those presently in the value chain, adding, or in some way advancing the digital media itself? |