|
The
Digital Media Manifesto |
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Source |
L. Chiariglione |
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Title |
Cost/benefits analysis for value chain players |
No. |
030822chiariglione01r01 |
The Digital Media Project will create the conditions for exploiting DM. In general replacement of old with new brings benefits at certain costs. Purpose of this contribution is to analyse the costs and benefits for each potential player on the value chain.
| Player | Costs | Benefits |
| Creators | More opportunities to have creations remunerated | |
| Content repositories | Technology conversion | Possibility to provide universal access to content |
| Rights societies | Loss of levies | Opportunities of new services |
| DRM solution providers | Opportunities to deploy solutions | |
| Media companies | Accelerate transition to digital | Radical reduction of piracy More opportunities to distribute content |
| Apps providers | Creation of new market | |
| Aggregators (network) | More ways to offer content No need to be concerned with end-user devices |
|
| Aggregators (broadcast) | More ways to offer content No need to be concerned with end-user devices |
|
| Back-office apps providers | New opportunities to deploy solutions (content management, e-business, billing etc.) | |
| Connectivity providers | Infrastructure upgrade | More connectivity/bandwidth
required by users Opportunities to bundle infrastructure services with higher-level services |
| Network service providers | More access required by
users Opportunities to bundle network services with higher-level services |
|
| Portals | More services than possible
today Opportunities to bundle search services with actual content offers |
|
| Device manufacturers (HW) | Creation of a dynamic market of devices | |
| Device manufacturers (SW) | Creation of a dynamic market of software applications | |
| End users | Richer access to content |
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