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The
Digital Media Manifesto
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Source
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L.
Chiariglione
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Title
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New proposed
"Table
of Contents of the Digital Media Manifesto"
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No.
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030818chiariglione02r04
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This is a new proposal
for the Table of Contents of the Digital Media Manifesto (DMM), whose publication
is planned for 2003/09/30 and whose drafting should happen according to a proposed
timeline.
- Bold text represents major subdivisions of the DMM.
-
Underlined text represents major subheadings.
- Italic text
represents hints at and comments to what should appear as text.
Executive summary
(Five lines)
Introduction
(1 page)
One page
providing
-
General summary of the Manifesto
- Navigational
information on the Manifesto
Overcoming the DM dilemma
(3 pages)
A
proposal for this section has been made .
Major actions
(20 pages?)
Policy actions
1. Mapping of
rights traditionally enjoyed by users to the DM space
- Legislation
concerning the rights acquired by end users with content is the result of
decades and is far from being uniform across the countries.
- Part of this
body of legislation concerns basic user rights, such as the ability to quote
somebody. This is reasonably implementable with analogue media but if digital
media are protected, this basic right can no longer ne enjoyed
- Another part
is the result of legislative actions triggered by the need to cope with some
new feature that was enabled by a new media technology and that was considered
too damaging to rights holders.
- DM technologies
allow a vast number of new possibilities, some of which had an equivalent
in the analogue world, but
it is not straightforward to see how basic user rights of the analogue world
can be mapped to the digital media space
- One of the
obstacles to adoption of DRM solutions is that a service provider decide to
remove what users have come to consider as their basic rights, whether mandated
by law or not, often so because a blanket support of those rights would deprive
the DRM solution of its raison d'être.
- An example
is the right of end users to make a backup copy of media they buy. This is
a sensible thing to allow because a user buying a VHS cassette may lose the
original or see it become useless and he should be able to watch the cassette
should one of the two things happen. In the digital case this is not necessarily
a requirement because a user may decide to acquire a license and get the digital
content via the network every time he wants
- A second
example is the right that users traditionally have to buy the playback device
from the manufacture they choose or even build the device themselves. This
was OK as long as content was unprotected. But with protected content this
is no longer possible, because the playback device must satisfy certain minimum
criteria, if it is not going to become a hole through which valuable content
flows away.
- A third example
is the right to privacy. Today for the majority of content user can preserve
anonymity and shield their private choices from the people they buy content
from. With the combination of network and DRM it becomes very easy for service
providers to track user behaviour accurately. Users demand that there should
be the possibility to opt out from this scrutiny
- The approach
suggested is to convert rights traditionally enjoyed by end users into technical
requirements to be used in designing the DRM platform and particularly the
end user device. Of course only those rights that do not infringe the basic
rights holders' right to exploit their content economically will be supported.
The DRM platform and end user devices should be specified in such a way that
those user rights are technically supported. It will be the task of individual
legislation which technical features ti mandate.
References
2. Phasing
out of legacies
- The
levy on recording devices and blank recording media
- Content licensing and regional distribution
issues
- References
3. Deployment
of
broadband access
- Today there
is already a wide variety of means to deliver digital "broadband"
to the general end user
- About
1 Mbit/s downstream broadband via the fixed telephone network and 100-200
kbit/s upstream (ADSL)
- Comparable
broadband via CATV using cable modem, but symmetrical (upstream-downstream)
- Several
Gbit/s downstream via CATV
- Several
Gbit/s downstream via satellite with reduced or no upstream channel
- Several
Mbit/s downstream using DVD (1.5 Mbit/s using CD)
- In some
countries now, and possibly others in the future, a few hundred Mbit/s
in the UHF band with reduced or no upstream channel (DTT)
- In topographically
reduced areas, 11 Mbit/s using WiFi
- In the
DMM context, mostly as a cheap means to provide return channel, a few
tens of Mbit/s using GPRS and 3G mobile networks
- There is
a wide range of differences in regulation for each of these delivery systems.
This has also an impact on the degree of development for each of these
- Different
business players have exploited this range of opportunities
- ADSL,
Cable modem and WiFi are mostly used in a content agnostic fashion
- CATV,
satellite and DTT are used in a content-specific fashion
- There are
two areas where practical solutions available to high percentage of population
are difficult to obtain today
- Unrestricted
access to an unlimited number of broadband DM sources
- Seamless
broadband access on the move
- There is
a need to remove the obstacles impeding the creation of a virtuous circle
- References
4. Improving
development of and access to standards
- DM is the more advanced form of
communication between humans ever invented
- All forms of communication require some
sort of standardisation, by whatever means this is achieved (law, formal
standards, marketplace)
- DM is also a field where innovation rate
has been high and is expected to remain so for the foreseeable future
- Formal standardisation is a desirable
means to provide enabling standards on top of which different business players
can develop their offers
- The process employed by formal
standardisation today is by and large the same process conceived for hardware
(manufacturing) oriented standards
- The standard relates to a functionality
that is embedded in a specific communication system
- This functionality usually requires
access to IPR of a third party
- The standard body requires that such IPR
that is required to implement a standard be made available to users of the
standard at fair, reasonable and non discriminatory terms, such terms being
worked out outside of the standard body
- The terms are usually a per-unit
(player, recording media) charge
- The process worked satisfactorily in the
previous phase of industry, e.g. TV receivers, VCRs, CD players etc.
- This MPEG-2 standard innovated this
process in two respects: the relevant IPR is owned by many parties and the
functionality is used in a range of radically different products
- The success of the MPEG-2 standard is
partly due to the traditional way in which the standard is used (e.g. IPR for
an MPEG-2 decoder used in a software DVD player is licensed as if it were a
hardware player)
- In the current phase of the DM industry
more changes are taking place. DM are increasingly used in ways that hardly
fit in the traditional model and clash with other models of product deployment
that have been traditionally used in the IT field.
- The problem is exacerbated by the fact
that the corporate entities holding the relevant IPR belong to different
industries with different business models in mind.
- Under these circumstances the existence
of a standard does not necessarily mean that a business player can implement
his business model. Actually the standard may become an element of
discrimination
- This can already be seen in the way
certain users intend to employ video and audio compression standards, that can
be considered as "traditional" communication elements.
- It is expected that further complexities
will arise from other standards like
- metadata, especially when they are used
in combination with other multimedia standards.
- DRM, because of the critical nature
of some of these technologies.
- There is a need to review the complete
standardisation workflow from the moment the need of a standard is identified to the moment a
license is published.
- Two comments:
- The way the standard will be used in
actual products and services should be considered earlier in the process than
at the time licensing is defined
- There is complex process by which holders
of IPR to implement a standard are identified and a patent pool set up is now
established. This is based on legal aspects that it would be difficult to
change, assuming it were desirable.
- References
Technical
actions
1.
Interoperable DRM platforms
- The
technologies used to make DM are not simply new ìmproved technologies to do the
same job as before to CMSC media. They have the
potential to alter the way business is conducted along the value chain.
Examples
-
Distribution can be done over the web
- Retail
shops can be replaced by a web site
- ...
- DRM is the critical technology enabling business models for
DM that are far less speculative than those that can be imagined without
DRM
- As the
value chain is made up of a number of independent business players, it is
natural that each player wishes to retain the freedom of choosing the DRM
solution that best fits his needs.
- The
expected result is that there will be multiple solutions on the different
instances of the value chain
-
However, DRM is not a technology that can be introduced arbitrarily
at any point of the value chain, because its introduction at one point influences the rest of the value chain in a
substantial way
- It is conceivable to have multiple DRMs handled by different value
chain players, however, coexistence of different DRMs with a level of trust adequate for
normal business relations is a major challenge that in some cases (e.g.
conversion between different Right Expression Languages) may still require
advances at the scientific level
-
The "freedom of choice" of DRM solutions will have the consequence that
DRM cannot become the tool enabling meaningful businesses solutions for an
unpredictable length of time
-
The only feasible solution in the short-to-medium term is a deployment of DRM
that are based on technologies designed to interoperate, which
does not mean that there must be same technologies everywhere (e.g. MPEG IPMP-X lets end user devices download the tools that are required by a
specific content protection system)
-
The interoperable DRM platforms advocated by the DMM should be specified
in a such a way that the needs of different value chain players are
satisfied and that access to needed DRM features are technically enabled
-
Elements of the value chain are (preliminary list, to be validated)
-
Content Creators- Self explanatory.
-
Content Distributors - Self explanatory.
-
Rights Management enablers (for a lack of better term) - includes
DRM manufacturers, Rights societies.
-
Aggregators - Music Subscription Services, multi-channel TV companies
-
Back-office applications - Web hosting, e-business solutions,
billing, security.
-
Network Services - Network for key digital media services - ISP,
online service, data broadcasting, ADSL, Telcos infrastructure.
-
Portals - Gateway to key DM services - Search Engines,
online services.
-
Equipment Software manufacturer - Browser, plug-in software, OS
and Middleware.
-
Device/User Hardware manufacturer - PC, TV, set-top box, PDA,
video game manufacturers.
- A
number of standard initiatives already exist that are developing basic
technologies that can become the foundation of interoperable DRM
platforms, e.g.
- MPEG
(Digital Item Declaration, Digital Item identification, Rights Expression
Language, Right Data Dictionary, Digital Item Adaptation, etc.)
- Content
Reference Forum (Contracts Expression Language, etc.)
- TV
Anytime Forum (...)
- ...
- Probably
no further action is required at the technology level
- Action
is required to develop appropriate interfaces enabling access to the
different value chain players
- The
specification of industry-specific interfaces should be left to
appropriate industry groups
- References
2. Interoperable
end-user devices
- The
end-user device is technically a part of the platform but it is convenient
to treat it separately because several other issues are included
- Traditionally
the end user device was media specific and delivery specific, i.e. a different
device is needed to view TV from OTA broadcast and from a recording device
(VHS), even if it is the same TV signal that the device has to deal with
- On the other
hand device was not content or service provider specific
- Even
when there were two video cassette recording standards (VHS and Beta)
content was available on both formats
- Exceptions
were pay analogue TV decoders and CATV STBs (which were very simple technically)
- In the digital
domain
- The first
example of DM - CD - followed the same paradigm
- the same
happened with DVD
- the failed
DCC was deployed following the same route
- DVD is an
example of an end-user device for a platform for distribution of digital video
content in protected form on package media. The same end-user device can play
any content (the device plays content according to certain rules - region
code)
- But there
have been other significant departures
- SPs
of satellite pay TV services rent special STBs capable of decrypting content
to their subscribers
- The CATV
industry simply continues their practice of giving special (digital, this
time) STBs to their subscribers
- New services
like PVR also require special devices to enjoy the service
- The difference
with digital STB is that the cost is one order of magnitude more than their
analogue equivalent. This means that making business with DM is much more
costly but it is easier to make one's subscribers more impervious to competing
offers
- But this
model has still to prove that it is economically viable. Indeed only SPs operating
in monopolistic conditions are in the black. In other countries like Italy
two competing SPs who have been in the red for years have merged thus creating
a monopolistic offer
- There have
been several attempts to steer away from this model, one of them being the
DVB Common Interface (CI)
- A major problem
with a digital end user device, in addition to the much higher cost compared
to its analogue equivalent, is the much faster device obsolescence rate.
- It becomes
very hard for a major SP to plan centrally for updates of end user devices.
Just imagine if the device were the PC where obsolescence rate is very high,
still users have different requirements for replacement. And DM consumption
devices are becoming more and more like PCs in their functionalities (of course
they do not look like PCs)
- A competitive
market of classes of end user devices from different manufacturers, capable
of consuming protected content, that end users can buy in the shop
- This
model is the only one that can provide sustainable businesses
- So far
the
only case in which
digital terrestrial
broadcasting seems to work is in the one under way in the UK where STBs
are purchased by end users in the shops
-
DM services on the telco infrastructure are economically sustainable only
if the costs of the STB are removed from the costs of the service provider
-
Removing the costs of STBs from the costs of satellite pay TV may make
that service sustainable in competitive environments
- Although
not impacting interoperability, human interface is major element deciding
success of DM
- Interoperable
end-user devices will allow device design to address human interface with
radically greater efficiency. DM can arrive from many sources. Storage "media"
can become nothing more than a screen on the user's display, letting them
know networked storage is available -- a type of storage now called "media-less"
by some. The deciding design factor for interoperable user-devices will be
the human experience it is designed for. This will succeed and increase demand.
We are probably unable to imagine the different types of device that will
be invented and become conventional in future times.
- References
3. End-to-end conformance
assessment
- The
means to assess that players operate according to the agreed rules
- Conformance
assessed at legal, business and technical levels
- Automatic
assessment of conformance to local law/regulation
- Emphasis
on the last (technical)
The Digital
Media Project
Purpose
Work
plan and deliverables
Organisation
Charter